Total GAME users
GAME Usage Dashboard
Loading coverage...Mobile app, rounds, AI Caddie, feedback, and device ownership
No recorded days fall in the selected date range, so the period figures below are blank. All-time panels and the user snapshot are unaffected.
Selected period
Loading usage data...
Calculating new users, rounds, and AI interactions for the selected dates.
User snapshot
Cleaned mobile accounts with a recorded GAME app version
Daily active users
7-day active users
30-day active users
The three active-user counts are Firebase Analytics app-open figures, kept up to date manually and last set for Jul 24, 2026. They are deliberately not derived from MongoDB, which records logins rather than app opens. The two differ by roughly an order of magnitude, so they are not interchangeable. Total GAME users comes from the pipeline.
Dormant golfers (30-day)
Golfers active 31–60 days ago with no completed round since, against those still active in the last 30 days
Active in the last 30 days
Went dormant
Dormancy rate
Excludes golfers whose last completed round is more than 60 days old. They fall out of both buckets rather than inflating "dormant" indefinitely. Full definition on the data and methodology page.
Selected period
Metrics below respond to the date controls
New GAME users (created users)
Average daily golfers
Completed rounds
AI Caddie interactions
Average daily AI users
Positive feedback
Usage trend
Daily activity with a seven-day average
Golfers completing a round by day
The same user is counted once per day
Rounds
Only non-deleted rounds with played holes and recorded strokes
Completed rounds by length
Nine-hole, 18-hole, and other completed rounds
Rounds per golfer
Rounds recorded in the trailing 365 days, among golfers with at least one
Scoring adoption
Share of accounts that have ever recorded a completed round
AI Caddie
Scout AI public beta began Dec 31, 2025; Intelligence launched Jun 17, 2026
AI interactions and users
Daily recommendation requests and distinct users
Interaction source
App compared with connected Blue Tees devices
Median response time
95th percentile
Sampled error rate
Current version share
Feedback
App feedback collected after product interactions
Daily app feedback
Positive, neutral, and negative responses
App mix
Recorded app versions, platform split, engagement, and registered connected products
Users by app version
Latest recorded GAME version across iOS and Android
Mobile platform
Lifetime cleaned GAME mobile accounts
App engagement
Distinct users opening the app, from Firebase Analytics
Registered connected products
Users with a non-deleted device registration
Device ownership
How many golfers own more than one Blue Tees product, and which combinations
Purchased devices (registered)
Own two or more products
Registered owners
Two or more registrations
Strongest attach rate
Attach rate by product
Share of each product's owners who also own another product
Products per multi-product owner
Distinct products held, among owners with more than one
Most common pairings
Owners holding both products; a pair is counted once per account
| Pairing | Owners |
|---|
Counts every non-deleted registration in user_devices except
the Watch iOS and App entries, which are app-side
registrations rather than hardware. Including them would report about 78%
of accounts as multi-device, when nearly all of that is simply "the app
plus one product". Registrations are lifetime: there is no retirement
signal, so a golfer who replaced one product with another still counts as
owning both, and these are cumulative totals rather than a
currently-in-use fleet. A second unit of the same product counts towards
registrations, not towards products.
Daily data
Cleaned aggregate rows used by the date-driven charts
| Date | New users | Active golfers | Rounds | 9 holes | 18 holes | AI users | AI interactions | Positive feedback |
|---|
Metric definitions
GAME users are non-deleted, non-guest mobile accounts with an iOS or Android GAME version recorded.
Completed rounds require isRoundComplete: true, playedHoles > 0, and
totalStrokes > 0. AI metrics come from ai_caddie_logs. App feedback comes
from app_feedbacks. Every metric excludes users whose email ends in
@blueteesgolf.com. Reliable history begins Jun 5, 2023 for users, Sep 30, 2024 for
rounds, and Aug 18, 2025 for feedback. AI Caddie metrics begin with the public Scout AI beta on
Dec 31, 2025; the Intelligence tier launched Jun 17, 2026. Earlier isolated records are excluded.
Daily boundaries use America/New_York. How exact each metric is, and the limits that apply to all of
them, are set out on the data and methodology page.
Device ownership
Registered products come from user_devices, counting non-deleted
registrations and ignoring the Watch iOS and App
entries. Those are app-side registrations with no serial, not connected
hardware, and counting them would report roughly — of accounts as
multi-device when almost all of that is "the app plus one product". The
hardware figure is about —. Attach rate is the share of a product's
owners who also own at least one other product. Registrations are
lifetime: isDeleted is the only retirement
signal, so a golfer who replaced one product with another still counts as
owning both, and the totals are cumulative rather than a currently-in-use
fleet. A second unit of the same product counts towards registrations, not
towards distinct products. Series 3 MAX has no registrations and so does not
appear. The three active-user counts in the user snapshot are Firebase
Analytics app-open figures maintained by hand. MongoDB records logins, not
app opens, and the two differ by about an order of magnitude.